AI Insights · Timothy · October 2022
Top 5 Sports Apps on Android in Saudi Arabia Q3 2022
In Q3 2022, Saudi Arabia's top sports apps on Android saw varied performance in downloads, revenue, and active users, with [EA SPORTS FC™ Mobile Soccer](https://app.sensortower.com/overview/com.ea.gp.fifamobile?country=US) leading the pack.
In the third quarter of 2022, the top five sports apps on the Android platform in Saudi Arabia displayed diverse performance metrics. The data, provided by Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users for these apps.
EA SPORTS FC™ Mobile Soccer experienced fluctuations in weekly revenue, peaking at around $21.4K in late June and then gradually declining to approximately $7.2K by the end of September. Weekly downloads remained relatively stable, with a high of 25.1K in late June and a low of 13.7K in mid-September. Active users started at 423.5K in late June, dipped to 365.1K in mid-September, and then rose again to 410.1K by the end of the quarter.
8 Ball Pool from Miniclip.com maintained consistent weekly downloads, ranging between 15K and 21K. Revenue saw minor variations, with the highest being $11.3K in early July and the lowest around $6.8K in mid-September. Active users peaked at 475.8K in mid-July and gradually decreased to 419.3K by the end of September.
For Top Eleven Be a Soccer Manager, weekly revenue showed a modest pattern, peaking at $5.9K in late June before dropping to about $2.1K in early September and then rising again to $4.5K by the end of the month. Downloads fluctuated significantly, with a high of 11K in early July and a low of 1.3K in early August. Active users reached a peak of 21.6K in early July and then stabilized around 13.9K by the end of September.
Captain Tsubasa: Dream Team saw a steady decline in weekly revenue, starting at $7.7K in late June and dropping to approximately $2.3K by the end of September. Downloads were minimal, ranging from 320 to 557 per week. Active users showed slight fluctuations, peaking at 1.5K in mid-July and ending the quarter at 1.2K.
Lastly, Tennis Clash: Multiplayer Game had a relatively stable revenue stream, with weekly earnings hovering around $2.4K to $3.6K. Downloads showed a declining trend, starting at 10.2K in early July and dropping to 3.2K by early September. Active users peaked at 55.5K in mid-July and gradually decreased to 46.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.